Published in Serbia - Social interactions and entertainment - 10 Aug 2024 10:42 - 48
Dear Citizens,
We will be short today, just to present you new event to shorten your hot summer times.
This event begins 12.08.2024 and lasts until 18.08.2024 (Last Day). At day change, a player will receive 2 free dice which he/she can use in the event. Each field on the board contains a prize of some sort, and you will receive the one where your dice brings you.
You can also receive dice on the battlefield :
If you hit with 1000 Health you will have a 3% chance per hit to receive additional dice.
If you hit with warfare you have 3% for each 1000 energy spent to receive additional dice.
For every 2000 weapons used in battlefields, you will gain 1 additional dice (for 1000 energy spent).
If you hit with lower than 1000 energy, you have 0% chance to receive additional dice.
Another way to receive additional dice is by buying gold packs from the Store. After you collect all the prizes from a board, it will reset and you will be able to collect the prizes again from the beginning.
NOTE: After 3 boards reset you will receive a medal. This can be gained only once, it's not multiplying. We will check stats and data after first series of this event to make it more properly next time, also we are happy to hear your feedback
From 12.08 to 18.08 (Last Day) we are providing you a discount on Training grounds, Strategic Buildings, and Special Items. We hope that you will have enough assets in your accounts to achieve your goals.
- We are implementing a cap of 1,000 companies per player. This restriction is designed to benefit smaller players by ensuring their production remains significant and contributing to the stabilization of market prices. Please note that we reserve the right to adjust this limit in the future as necessary.
Additionally, the "Work as Manager" feature will remain unchanged for companies, in response to player feedback opposing any modifications. These companies will continue to operate as they currently do.
- As per your request, we have introduced a new feature that allows you to lock your Military Unit. Once this option is enabled, no new members will be able to join your Military Unit. You can find this option within the Military Unit settings.
- In response to your requests, we have added a new section for newspapers: the Top News Feed on the home screen. By clicking on the "Latest" tab, you can now view newspapers sorted by the most recently opened ones.
- In response to player requests, we have added a new feature that allows you to relocate your newspapers. You can now move your newspaper to a different location directly through the settings of the newspaper. Please note that this relocation will cost 5 Gold.
- Small changes have been made inside the Monthly Pack and War Stash, and they will be displayed tomorrow, 11.08.2024, on Day Change.
- Weekly Challenge prizes modification from Monday 12.08.2024. They are a little bit improved but the easiest way to explain is through the table below.
- Some players have requested extending the duration of each round from the current 2 hours to a longer timeframe. We are actively seeking your opinions and perspectives on this potential change.
The game was originally designed to be fast-paced, keeping you engaged and motivated throughout. Every minute and hour counts, encouraging continuous participation rather than just focusing on the final moments of a battle. The current round length is meant to keep you on your toes, ensuring that every decision and action matters.
However, we value your feedback and want to hear your thoughts. Would a longer round duration enhance your experience, or do you feel that the current setup effectively maintains the intensity and excitement of the game? Your input is crucial in helping us make the best decision for the community.
Please share your opinions and angles on this matter, as they will guide our next steps.
We're delighted to announce that we have prepared a major promotion campaign set to launch at the end of August! This exciting campaign will be rolled out exclusively through our YouTube channel, marking a significant step forward in our efforts to grow the game’s community. We've spent considerable time recently researching the market, creating compelling assets, and fine-tuning our YouTube commercials. We're happy to share that these efforts will soon bring a wave of fresh, new players into the game.
This promotional campaign is planned to run for at least 40 days, possibly even longer, depending on its success. We want to extend our heartfelt thanks to all the players who provided valuable insights and analytics from their own commercial experiences. Your contributions have been instrumental in shaping our strategy.
We also welcome anyone who would like to assist with ideas, analysis, or market insights to reach out to us. Your expertise and suggestions are always appreciated, and we’re eager to hear from you!
As we prepare to welcome new players, I kindly ask everyone to be mindful and courteous. Many of you have been part of this gaming community for a long time, and while you’re familiar with the ins and outs of the game, new players may not be. We will not tolerate insulting or negative behavior, even if it’s all in good fun among long-time players. Please don’t force us to take disciplinary action.
We are incredibly grateful for all your help, ideas, and ongoing support. Let’s continue to foster a welcoming and positive environment for everyone.
Best regards,
eDominacy Team
We will be short today, just to present you new event to shorten your hot summer times.
Lucky Dice
This event begins 12.08.2024 and lasts until 18.08.2024 (Last Day). At day change, a player will receive 2 free dice which he/she can use in the event. Each field on the board contains a prize of some sort, and you will receive the one where your dice brings you.
You can also receive dice on the battlefield :
If you hit with 1000 Health you will have a 3% chance per hit to receive additional dice.
If you hit with warfare you have 3% for each 1000 energy spent to receive additional dice.
For every 2000 weapons used in battlefields, you will gain 1 additional dice (for 1000 energy spent).
If you hit with lower than 1000 energy, you have 0% chance to receive additional dice.
Another way to receive additional dice is by buying gold packs from the Store. After you collect all the prizes from a board, it will reset and you will be able to collect the prizes again from the beginning.
NOTE: After 3 boards reset you will receive a medal. This can be gained only once, it's not multiplying. We will check stats and data after first series of this event to make it more properly next time, also we are happy to hear your feedback
Discount
From 12.08 to 18.08 (Last Day) we are providing you a discount on Training grounds, Strategic Buildings, and Special Items. We hope that you will have enough assets in your accounts to achieve your goals.
Informations
- We are implementing a cap of 1,000 companies per player. This restriction is designed to benefit smaller players by ensuring their production remains significant and contributing to the stabilization of market prices. Please note that we reserve the right to adjust this limit in the future as necessary.
Additionally, the "Work as Manager" feature will remain unchanged for companies, in response to player feedback opposing any modifications. These companies will continue to operate as they currently do.
- As per your request, we have introduced a new feature that allows you to lock your Military Unit. Once this option is enabled, no new members will be able to join your Military Unit. You can find this option within the Military Unit settings.
- In response to your requests, we have added a new section for newspapers: the Top News Feed on the home screen. By clicking on the "Latest" tab, you can now view newspapers sorted by the most recently opened ones.
- In response to player requests, we have added a new feature that allows you to relocate your newspapers. You can now move your newspaper to a different location directly through the settings of the newspaper. Please note that this relocation will cost 5 Gold.
- Small changes have been made inside the Monthly Pack and War Stash, and they will be displayed tomorrow, 11.08.2024, on Day Change.
- Weekly Challenge prizes modification from Monday 12.08.2024. They are a little bit improved but the easiest way to explain is through the table below.
- Some players have requested extending the duration of each round from the current 2 hours to a longer timeframe. We are actively seeking your opinions and perspectives on this potential change.
The game was originally designed to be fast-paced, keeping you engaged and motivated throughout. Every minute and hour counts, encouraging continuous participation rather than just focusing on the final moments of a battle. The current round length is meant to keep you on your toes, ensuring that every decision and action matters.
However, we value your feedback and want to hear your thoughts. Would a longer round duration enhance your experience, or do you feel that the current setup effectively maintains the intensity and excitement of the game? Your input is crucial in helping us make the best decision for the community.
Please share your opinions and angles on this matter, as they will guide our next steps.
Upcoming Promotion Campaign
We're delighted to announce that we have prepared a major promotion campaign set to launch at the end of August! This exciting campaign will be rolled out exclusively through our YouTube channel, marking a significant step forward in our efforts to grow the game’s community. We've spent considerable time recently researching the market, creating compelling assets, and fine-tuning our YouTube commercials. We're happy to share that these efforts will soon bring a wave of fresh, new players into the game.
This promotional campaign is planned to run for at least 40 days, possibly even longer, depending on its success. We want to extend our heartfelt thanks to all the players who provided valuable insights and analytics from their own commercial experiences. Your contributions have been instrumental in shaping our strategy.
We also welcome anyone who would like to assist with ideas, analysis, or market insights to reach out to us. Your expertise and suggestions are always appreciated, and we’re eager to hear from you!
As we prepare to welcome new players, I kindly ask everyone to be mindful and courteous. Many of you have been part of this gaming community for a long time, and while you’re familiar with the ins and outs of the game, new players may not be. We will not tolerate insulting or negative behavior, even if it’s all in good fun among long-time players. Please don’t force us to take disciplinary action.
We are incredibly grateful for all your help, ideas, and ongoing support. Let’s continue to foster a welcoming and positive environment for everyone.
Best regards,
eDominacy Team
Support
El_TarlobC iS hereDozer JrTroyannForcComments (48)
first
First
first ))
🇷🇸
1k?
First
Business pack old version we want
Putting 1000 companies limit to fix ecomomy will have the same result as putting limit at 100 000 companies. None
First
10th
Good change on limiting the companies, but 1000 is still way to much.
Bro said 1k companies
Thats great movement to limit the companies. But…. R u crazy with 1000 company/player ? 🥱
1000 company is too much
The problem with current economy is that there is no demand for weapons (I'm biased in this case, since I produce/sell weps). I think having 2x energy + some event that would require players to individually spend weapons, not just countries, would boost the economy. In my opinion, having countries do battles makes no effect on the economy. Lets say Albania and Serbia are 2 biggest forces and they are allies. If they have to go up against each other and the prize isnt that big, they would have no motivation to spend the stock. 35-40 golds for each player (7 days of gold mine) isnt that appealing. Now if there was some bigger prize for players like double damage for medals (you make 10m damage in battle, but in medal statistics it would show 20m so you would get more medals) seems more reasonable. Not only does this motivate players to get this actual prize (so leading up to it they would spend a lot of resources, thus boosting economy), they would also spend a lot more in the next few days whilst medal booster would be activated. That being said, 2x boost is random, it needs more analysis on the effects it would have, but I think having events where you literally don't have to do anything (bees event) or do minor missions (current one) is not as helpful. If you'd add extra hard mission, like spend 1k weps daily for a week or spend 10k weps and you'd get points to achieve top prizes in current event, that would help economy a lot. Currently having "restore 6k energy" helps food business a lot, but we need similar thing for weps too. Spending 100 weps isn't enough. Everyone produces enough to cover themselves. All that being said, thank you for reading my cry for help, if you need weps, I have some for sale, DM me and we could negotiate price
Nice o/
Please dont make it longer per round, the current pace are fine imp o7
Increase gold rewards from medals and make it easier for players to recive free gold
Jopet
First, 1000 is crazy but Im guessing some VISA players might be close to it so that why you used that number. However, non-VISA players will never get even close to that number. Second, I liked the idea of 2hrs rounds when it first started but when wars started it was impossible to play and do anything else in RL. People have lives off game as well and it is tiring to keep playing in that pace. Maybe 4hrs but keeping the 15 rounds could be a solution. Third, demand is set by big VISAs and this is administration fault. Less gold gained from medals which makes people sell their weaps instead of using and less energy gained to get any close to the numbers of hits dealt by VISAs. This makes VISAs, who can buy both Gold and Energy, way more necessary for market and when one/two VISAs decide not to spend money then demand just goes to the floor. Forth, there are many things that this kind of games still lack such as real Law for NAPs for example, or limit on how many times you can send DOW against the same country in a month/week, or ways to make you spend weps/food for producing like old Life Kits but that you could stack on your storage (not temp bars). Also, maybe putting some kind of resistance for countries that are in multiple DOW like 1 war = 100%dmg, 2 wars = 95%, 3 wars = 90% because it is stupid to have 3 or four wars against one country and nothing to protect the country receiving the attacks (just an idea, but can be discussed better). There are ways to fix some stuff, I dont know how hard it is to implement it but there are.
Malpicci, good luck explaining basic economics to this admin. 0 knowledge
Me with 32 company I'm sad about 1000 companies thing. In 10 years it will affect me. And what about the people who already have more then 1k companies?
) send me some gold Admin
Bed job, too late admin
its time to introduce PET and reward 10 temp HB every day
I agree with others 1k company limit is still high.
and 2h rounds is super good. I like how fast paced the battles are.
Where is business center
or change the energy from 8.5k to 85k (10k per hit), we will consume food and weapons quickly
the cost of training is too high!
Us with more than 1k companies we will be able to work all of them ? If yes ,can you actually do something to fix economy ?
As malpici said with a lot of battles its impossíble to players have balance with RL and game, i know that the idea its make the game more intensity but if game be a problem for everyone in RL i think People will choise RL and not game. Thats why i think 2h per round is not a good idea. Would be 3 rounds with 8h and who win 2 first win. Or 5 rounds with 4 or 5 hours and who win 3 win the battle.
Company limit, look for the player with the greatest number of companies and make it that one!
good increase for weekly
Unless gold and energy packs are limited this game is dead and no half ass bs changes such as 1000 companies cap (LOL) will change that. I cant do anything fighting against unlimited gold/energy.
The only thing in the battle system that has to change is to make the round longer, 4 hours perhaps and keep the 15 rounds overall otherwises visas will completely bury the game.
Good 👍🏻
Well 1000 companies max is a joke for most "normal" players, second im here just to support idea of making rounds longer, my personal opinion is to try 4/5h a round first one to get 3 wins...
Make 4 hours long battles... increase gold rewards for medals
strava
[SUGGESTION] Exponential Growth/Level Cap Discussion https://www.edominacy.com/en/article/2312
dobre e brat
temp q1 booster ? seriusly ?
2h per round is literally perfect its a team game if you cant balance your RL and a game then that is your problem
go VISA... admin needs more Euros.
more gold for TA and TR! and reduce damage gap, please!
Dear admin,
I am not agree with that big amount of comapnies, it should be reduce to 250 as maximum. If Visas have more, just send the gold back. In relation to round, I really like the 2h system. You should not be in all battles and rounds, so its a way of strategy and organisation
@Erwin Rommel i agree about strategy and organisation but there isnt enough players in most countries to play like that