Admin News

Admin - Periódico de United Kingdom -

Publicado en India - Entretenimiento y Ocio - 18 May 2025 07:30 - 6

Dear Players,

This time, instead of just delivering events, we're turning the spotlight on you, the players. Your voice has always played a crucial role in shaping this world, and now we want to hear it louder than ever.

What features do you want to see next?
What mechanics should evolve?
What would make the game more fun, fair, or challenging?

This is your moment to speak up—and help guide the direction of what’s coming next. Let’s build the future with your feedback at the core. 💬🛠️

Golden Island

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Prepare to embark on a thrilling adventure with our event, the "Golden Island", starting on Monday 19.05.2025, and ending on 01.06.2025. In this exciting journey, you'll awaken the explorer within you, setting sail for uncharted lands, uncovering hidden treasures, and overcoming unexpected challenges along the way.

Your Path to Riches: Explorer's Moves
Your key resource for navigating this enigmatic island is the "Explorer's Moves." Each move you make reveals a new field on the map, brimming with valuable coins and rewards. The more coins you collect, the closer you get to unlocking a total of 44 fantastic rewards that await you on this mysterious voyage.
Don't fret if you're running low on coins; we've prepared a series of missions that promise to test your mettle. These missions won't be a walk in the park, but they're certainly within your grasp to solve. By completing these missions, you'll not only gain valuable rewards but also the precious coins needed to progress further on your adventure.

The Battle for Moves: Strategy and Tactics
Explorer's Moves aren't limited to daily rewards; they can also be earned by engaging in fierce battles. Each day, you can acquire up to 2 Explorer's Moves through combat, offering an opportunity to accelerate your exploration. Keep in mind that the chances of earning Explorer's Moves in battles are 10% for those using 1000 energy. Your strategic prowess on the battlefield will play a crucial role in your journey's success.
In addition to combat, you will also receive one free Explorer's Move each day, giving you a steady pace throughout your adventure. For an extra boost, there are two points on the map where you can claim 3 Explorer's Moves at once, propelling your journey forward.

To provide an extra edge, we've introduced a seasonal adventure subscription for 59 Coins. This subscription can be accrued as part of your daily rewards, ensuring a steady supply of moves to keep your adventure going.

https://www.edominacy.com/public/w/goldenislandmapv2.png

As you explore the island's map, you may notice towering structures emerging from the mist. These mysterious towers hold gold rewards that all of us seek on this map. However, reaching them won't be a simple task; you'll need to overcome various obstacles and challenges along the way.

League Wars: Battle for the Crown

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League Wars: Battle for the Crown, is back with us. This thrilling competition will see countries from around the globe competing in intense battles, with the ultimate goal of winning the prestigious crown.
This time we have made some changes regarding your feedback.

How It Works:

  • Direct Elimination Format: Each country will face off in direct elimination battles.

  • Battle Schedule: Battles start at 10:00 game time, consisting of 10-minute rounds, until one of the sides wins 8 rounds. The next bracket starts the next day at the same time.

  • Duration: The tournament will start at Monday 19.05.2025, the final showdown for the crown will be at Sunday.

  • Progression: Winners advance in the bracket. Participation in the battles for your country counts towards True Patriot progress. In the League Wars battles, the Round Hero medal will be worth 3 Gold.

  • Rewards: Victorious countries and top players will receive gold mines and other valuable rewards at the end of the tournament.


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Rewards for Winners:
Countries that showcase superior strategy and strength will earn a gold mine for their citizens, with the duration based on their final position based on inflicted damage in the tournament:


  • 1st place - 7 days of Gold Mine

  • 2nd place - 6 days of Gold Mine

  • 3rd place - 5 days of Gold Mine

  • 4th to 10th place - 3 days of Gold Mine


What is a Gold Mine? Each day, every citizen of the country will be able to receive a random gold reward from the Mine. The winner of the final war in the tournament will have doubled days for gold mine. It means if you won 3rd place your country will have 10 days of Gold Mine.
We have implemented a rule where the country that loses but deals the highest damage in the last round advances to the next round in a Round where we are missing an opponent. This ensures that each round has an equal number of countries and no country will go without an opponent. Also even number of countries in every round, preventing any country from advancing without an opponent.

Endurance Warrior


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The challenge returns—but this time, it’s even more rewarding. Mark your calendars: the event runs from 26.05.2025 to 01.06.2025. Whether you joined us last time or are stepping in for the first time, this upgraded edition is your moment to shine.

🔥 What Is Endurance Warrior?
This event is all about consistent effort. Here's how it works:

  • For every 1,000 hits, you earn 1 reward.

  • There are 100 rewards in total—meaning up to 100,000 hits to reach the maximum potential.

  • Simple, fair, and activity-based: no randomness, no hidden mechanics.



🎁 What’s New with Rewards?
This time, we’ve cranked up the value. Not only are there 100 rewards up for grabs—but they’ve been boosted across the board:

  • The Energy Bars you earn are still permanent and stay with you after the event ends.

  • Other powerful bonuses will apply during the event window only—and they’re stronger than before.


Whether you're in it for the long haul or sprinting to the top, every hit counts more this time around.

💡 Why Keep It Simple?
We’re sticking to the same clean format—because it works. The straightforward structure ensures everyone can participate, regardless of playstyle. But now, with enhanced rewards, your time and energy go even further.

📣 Shape the Future of Endurance Warrior
Your feedback after the first run helped make this version better. And we’re not done yet. Share your thoughts and help us evolve the event into something even more engaging in future editions. We're listening.

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- Since there were no articles submitted for the MEME contest, we’ve decided to remove it for now. It seems the community isn’t that interested in article-based contests at the moment. Maybe in the future, we’ll explore a different kind of competition that sparks more engagement.

- We would like to inform all users of an upcoming scheduled maintenance by our server provider, aimed at ensuring the continued security, stability, and performance of their infrastructure.
🛠 Maintenance Details:
• Date: May 20, 2025
• Time: 15:00 – 16:00 CEST (UTC+2)
• Expected Impact: Temporary loss of connectivity for approximately 10 minutes

During this window, we will also perform some of our own internal maintenance tasks to optimize performance and minimize disruption moving forward. We appreciate your patience and understanding as we work to keep everything running smoothly and securely. Thank you for being a part of our community.

- 📢 Proposed Strategic Game Update – Community-Driven Changes Ahead
You've consistently shown great engagement in shaping the direction of the game, and once again, we’re on the brink of changes that could significantly affect game strategy, balance, and the tactical landscape. As part of the upcoming reshuffle, we’re proposing two combined features that we believe address key community concerns while keeping the game fair and competitive.

🔧 1. Region Bonus Limitation – A Smarter Approach to Territory Management
Over time, we've received ongoing feedback requesting a reduction in the number of regions. While we understand and even agree with the reasoning behind this suggestion, we must clarify that removing regions is not technically feasible.
Regions in the game are deeply embedded—existing for over 400 days, tied to various systems and data structures. Removing them would require a complete overhaul of the game architecture, likely resulting in extended downtime and risking game stability.
To avoid such drastic and disruptive measures, we’re proposing a clean and effective solution:

✅ Each country will be able to receive bonuses in a maximum of 15 core regions, other regions will be without resource.

⚔️ 2. Invasion War Cost Scaling – Encouraging Tactical Choices
The second proposed change addresses a major concern raised by many players: the abuse of unlimited invasion war declarations by powerful countries, especially against weaker or underpopulated nations.
Currently, the cost to declare an invasion war is fixed at 400 Gold, with no limit to how often this law can be passed. In the current climate—where there are fewer players and many countries lack resistance movement support—this allows stronger nations to suppress weaker ones without consequence.
To introduce strategic cost and restraint, we propose the following:

✅ Each successive invasion war law will cost +200 Gold more than the previous one.

For example:
First invasion: 400 Gold
Second invasion: 600 Gold
Third invasion: 800 Gold
And so on...

Key notes:The cost will reset after every reshuffle (like current game resets). This scaling cost will not prevent wars, but it will force countries to prioritize their targets, making each declaration more meaningful.

🔍 Are These Changes Game-Changing? Not really.
These adjustments won’t dramatically alter the gameplay experience—but they do reflect what many players have asked for. Our goal here isn’t to change the core of the game, but simply to fulfill long-standing community requests in a way that respects the current system.

These updates:
Respond directly to player feedback
Keep the core mechanics and balance intact
Avoid unnecessary complications or disruptions
Offer quality-of-life improvements without changing the gameplay foundation
In short: nothing major changes—but your voices are being heard.

- You've asked us to bring back the "Beyond the Limits" event—and technically, it's easy for us to implement. But before we do, we want to know: do you really want it back? While the event has solid mechanics and we have the data to support its performance, long-term player feedback hasn’t always been the most positive. That’s why we’re turning the question back to you—the community.

🔍 What Is “Beyond the Limits”?
It’s a points-based challenge where players complete tasks from a list of around 30 different objectives.
Each task grants a different number of points, and the more you complete—and repeat—the higher your total score climbs.
🎯 What’s the Goal?
Be one of the top-performing players and earn top-tier rewards!
Simple in concept, but challenging in execution.

So tell us what you think:
Do you want "Beyond the Limits"?
📝 Would you prefer adjustments or something entirely new?

Your voice will guide the next step—we’re listening.

Please continue to share your thoughts with us. Your input is invaluable in helping us maintain and enhance the game for everyone’s enjoy.

Best regards,
eDominacy Team
https://www.edominacy.com/public/img/logo.png

Endosar

TheRedActorTheRedActor

Comentarios (6)

1.
00.
"" Each country will be able to receive bonuses in a maximum of 15 core regions, other regions will be without resource. "" 15 also is to many, make it 10
Finally some good changes
Ahh. Make all country with same region ITS good Btw i not see again bee event hmm ... And last : Medal for top country Little advice
Sklonoti runde, borba da traje 12h. Vise eventa i medalja u vezi novinarstva. Borbeni modul je mrtav, ceo eSvet je pod NAPom i prave bitke ne postoje. Koliko se promene bonusi, odmah se sklapaju dogovori ko sta hoće i to je kraj. Mora se razviti neki drugi modul, eventi za novinare, trgovce ili politicare. Vise novinarskih medalja, medalje za ministre, predsednike partije.... Civilni rat, da mozemo da smenimo NAPovce i farmere iz vlade ako pocnu da farmaju. Odcepljivanje regije i pravljenje novih drzava. Ili odcepljivanje regija iz jedne zemlje i pripajanje drugim zemljama putem rata ili glasanja. Regije ne sluze nicemu, sem bonusa. Postaviti izbore za gradolnacelnike u regijama, regije sa zitom npr stanovnici tih regija da imaju +5% ili koliko god vise bonusa u izgradnji fooda.....Ima toga na hiljade sto se moze uraditi od igre, samo treba volja.