Publier en Bosnia and Herzegovina - Premiers pas sur eDominacy - 13 Oct 2025 02:32 - 2

Title: Expanding the Military and Tactical System: Tanks, Warships, Loot Map, Weekly Cycle, and Accessible Epic Battles 
 
Date: October 13, 2025 
Submitted by: CP of eBiH, Red Phantom

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To enhance player engagement, tactical depth, and long-term motivation, the following changes are proposed to enrich the military and strategic aspects of eDominacy:

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1 Special Weapons: Tanks and Warships
- Introduce tanks and warships as special weapons 
- These weapons are assembled from parts earned through missions, tasks, and events 
- Parts are non-tradeable — they are bound to the player who earned them 
- Tanks: provide bonus damage in ground battles and additional defense 
- Warships: enable special missions in naval zones and offer tactical support 

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2 Weekly Event: Endurance Warrior
- Duration: Tuesday to Monday, every week 
- A fixed weekly cycle allows for better planning and coordination 
- Rewards must be meaningful to justify energy usage and active participation 
  - Examples: Energy Bars, TP boosters, tank/warship parts, exclusive combat bonuses 

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3 Dynamic Loot Map
- Introduce an interactive world map with regions (Europe, Asia, Americas, etc.) 
- Loot chests are placed across regions and can only be opened through combat 
- To unlock a chest, a player must: 
  - Perform a required number of hits 
  - Spend energy 
- Movement across the map is tied to missions and progress-based tasks 
https://i.imgur.com/vWZOXdr.jpeg
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4 More Accessible Epic Battles

Current System:
- A battle is declared “epic” only if its total damage exceeds that of the previous epic battle 
- This means the threshold constantly increases, making epic status harder to reach 
- Highly active countries raise the bar, while smaller nations struggle to qualify

Proposed Changes:
- Introduce a fixed epic threshold — e.g., 500 billion damage (500,000,000,000) 
- Alternatively, reset the epic threshold weekly (every Tuesday) 
- Or implement regional epic thresholds, allowing each country to have its own independent benchmark

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✅ Expected Benefits:
- Increased player activity and tactical diversity 
- Wider access to epic bonuses across all player levels 
- Reduced market exploitation and imbalance 
- Stronger sense of progression and ownership over weapons 
- Sustained motivation through valuable weekly rewards 

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Conclusion: 
These changes would bring balance between effort, reward, and strategic planning. 
 
The system would become more accessible, dynamic, and rewarding for all types of players — from newcomers to veterans.

Respectfully submitted, 
CP of eBiH, Red Phantom

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