Објављено у Bosnia and Herzegovina - Први кораци у игри - 13 Oct 2025 02:32 - 2
Title: Expanding the Military and Tactical System: Tanks, Warships, Loot Map, Weekly Cycle, and Accessible Epic Battles
Date: October 13, 2025
Submitted by: CP of eBiH, Red Phantom
---
To enhance player engagement, tactical depth, and long-term motivation, the following changes are proposed to enrich the military and strategic aspects of eDominacy:
---
1 Special Weapons: Tanks and Warships
- Introduce tanks and warships as special weapons
- These weapons are assembled from parts earned through missions, tasks, and events
- Parts are non-tradeable — they are bound to the player who earned them
- Tanks: provide bonus damage in ground battles and additional defense
- Warships: enable special missions in naval zones and offer tactical support
---
2 Weekly Event: Endurance Warrior
- Duration: Tuesday to Monday, every week
- A fixed weekly cycle allows for better planning and coordination
- Rewards must be meaningful to justify energy usage and active participation
- Examples: Energy Bars, TP boosters, tank/warship parts, exclusive combat bonuses
---
3 Dynamic Loot Map
- Introduce an interactive world map with regions (Europe, Asia, Americas, etc.)
- Loot chests are placed across regions and can only be opened through combat
- To unlock a chest, a player must:
- Perform a required number of hits
- Spend energy
- Movement across the map is tied to missions and progress-based tasks

---
4 More Accessible Epic Battles
Current System:
- A battle is declared “epic” only if its total damage exceeds that of the previous epic battle
- This means the threshold constantly increases, making epic status harder to reach
- Highly active countries raise the bar, while smaller nations struggle to qualify
Proposed Changes:
- Introduce a fixed epic threshold — e.g., 500 billion damage (500,000,000,000)
- Alternatively, reset the epic threshold weekly (every Tuesday)
- Or implement regional epic thresholds, allowing each country to have its own independent benchmark
---
✅ Expected Benefits:
- Increased player activity and tactical diversity
- Wider access to epic bonuses across all player levels
- Reduced market exploitation and imbalance
- Stronger sense of progression and ownership over weapons
- Sustained motivation through valuable weekly rewards
---
Conclusion:
These changes would bring balance between effort, reward, and strategic planning.
The system would become more accessible, dynamic, and rewarding for all types of players — from newcomers to veterans.
Respectfully submitted,
CP of eBiH, Red Phantom
Date: October 13, 2025
Submitted by: CP of eBiH, Red Phantom
---
To enhance player engagement, tactical depth, and long-term motivation, the following changes are proposed to enrich the military and strategic aspects of eDominacy:
---
1 Special Weapons: Tanks and Warships
- Introduce tanks and warships as special weapons
- These weapons are assembled from parts earned through missions, tasks, and events
- Parts are non-tradeable — they are bound to the player who earned them
- Tanks: provide bonus damage in ground battles and additional defense
- Warships: enable special missions in naval zones and offer tactical support
---
2 Weekly Event: Endurance Warrior
- Duration: Tuesday to Monday, every week
- A fixed weekly cycle allows for better planning and coordination
- Rewards must be meaningful to justify energy usage and active participation
- Examples: Energy Bars, TP boosters, tank/warship parts, exclusive combat bonuses
---
3 Dynamic Loot Map
- Introduce an interactive world map with regions (Europe, Asia, Americas, etc.)
- Loot chests are placed across regions and can only be opened through combat
- To unlock a chest, a player must:
- Perform a required number of hits
- Spend energy
- Movement across the map is tied to missions and progress-based tasks

---
4 More Accessible Epic Battles
Current System:
- A battle is declared “epic” only if its total damage exceeds that of the previous epic battle
- This means the threshold constantly increases, making epic status harder to reach
- Highly active countries raise the bar, while smaller nations struggle to qualify
Proposed Changes:
- Introduce a fixed epic threshold — e.g., 500 billion damage (500,000,000,000)
- Alternatively, reset the epic threshold weekly (every Tuesday)
- Or implement regional epic thresholds, allowing each country to have its own independent benchmark
---
✅ Expected Benefits:
- Increased player activity and tactical diversity
- Wider access to epic bonuses across all player levels
- Reduced market exploitation and imbalance
- Stronger sense of progression and ownership over weapons
- Sustained motivation through valuable weekly rewards
---
Conclusion:
These changes would bring balance between effort, reward, and strategic planning.
The system would become more accessible, dynamic, and rewarding for all types of players — from newcomers to veterans.
Respectfully submitted,
CP of eBiH, Red Phantom
Подржи
Коментари (2)

o7