Yayınlanacağı yer Indonesia - eDominacy da ilk adımlar - 12 Oct 2025 03:01 - 3
🧠 Customer Support: Now with Extra Gaslight
It all started on Day 563, 23:02 (in-game time) — when the game decided to surprise me with a bug that felt… nostalgic.
Not the “oh wow, this brings back memories” kind of nostalgia, but the “oh no, this again?” kind.
Because yes — this wasn’t the first time. Just a few days ago, Italy had experienced the exact same phenomenon. A mysterious double Resistance War, born out of the void, under the same war ID.
WAR - 11302
BATTLE - 22352
BATTLE - 22353
I did what any sane player would do. I opened a ticket titled “PLEASE FIX IT” and pasted the link.
No essays, no drama — just the essentials.
Hours later, the response came, radiating pure enlightenment:
Dear Player,
Thank you for contacting us.
Can you help us understand what should be fixed?
Best Regards,
Admin.
Ah yes, the admin’s favorite technique — professional confusion.
“Can you help us understand what should be fixed?”
Of course. Why wouldn’t you ask the player to explain a bug that literally has your name written all over it?
Truly inspiring customer service
At that moment, I simply leaned back and whispered the gentlest version of “what the fudge” imaginable.
Still, trying to be optimistic, I checked the war again.
To my delight, one of the RWs had already been closed.
Indonesia was declared the winner. Problem solved, right?
Well… kind of.
The admin did close the last battle that had opened — which, in theory, was the logical thing to do.
But the moment I looked at the war history, logic quietly packed its bags and left the building.

The list now looked like a timeline designed by Salvador Dalí:
At the very top — Western Cape, Secured by Indonesia.
And right below it — another Western Cape, still open, inviting players to Join Resistance.
A perfect visual representation of order and chaos living in harmony.
So here we are, in a war history where the end happens before the middle, and nobody seems bothered by it.
If that’s not avant-garde game design, I don’t know what is.
Honestly, it would’ve made far more sense to close both battles and call it a day.
But perhaps that would’ve made things too easy to understand.
And where’s the fun in that?
After all, as the wise admin once said:
“Can you help us understand what should be fixed?”
Bağış
KockaSiYorumlar (3)

On a different note — after some reflection (and a long look at the player list that feels emptier than ever), I’ve decided to close the Lucky Lottery series. The game has grown so quiet that even RNG seems to have gone on vacation. Still, there will be one final round — a small farewell lottery with a modest yet decent reward pool. Nothing grand, but hey — it’s the thought (and the last spin) that counts.

The kind of word that gets redacted in government reports https://prnt.sc/cjfZ-K2dK8GN